When the circus comes to town.
- Existential Rift – standard action range 20, create a wall of 10 continuous sq’s, all creatures in those sq’s are transported to a pocket dimension.
- Phoenix Firestorm Rising – standard action range 20 area burst 5, all creatures in burst take 2d10 fire damage.
- Earth Titan Shockwave – standard action range 5, creates a wall of 5 continuous sq’s that travels outward in a direction of the casters choice for , #of sq’s equal to 1/2 level of caster additional squares. All creatures in the path of the shockwave are knocked prone.
- Shadow Dance – standard action area blast 5 within 10. Shadows leap up from the ground attacking all creatures in area. 1d10 +5 psychic damage, +5 ongoing psychic damage for any creature starting it’s turn in the area, save ends.
- Macabre Cavort (x3)- standard action Area burst 3 within 20, all undead within the burst begin to jerk about in a parody of a dance for one round, at the start of the 2nd round all undead within the burst fall to the ground to be swallowed up by the earth.
- Widow’s Wailing Wall – standard action Range 10, a cacophaneous burst of sound erupts from the origin sq and does 1d10+8 thunder damage in a close burst 1, 1d8+6 for close burst 2, 1d6+4 close burst 3, 1d4+2 close burst 4. The damage does not stack.
- Timed distortion – standard action Range 20, area burst 1, creates a time lag of 1d4 rounds between that area and all other surrounding area’s.
- Grave Clothes – standard action Range 5, area burst 2, all creatures in burst 3d6 +8 necrotic damage.
- Lost – standard action Range 10 blast 5 all creatures in blast reverse direction and go back in the opposite direction for 1d4 rounds.
- Ghost Walk – standard action close burst 1 all creatures in burst become insubstantial for 1d4 +level of caster rounds. While insubstantial you can move your speed and pass through solid objects. If you remain in a solid object when the time is up you remain in the object.